Tieflings are often written with two naming traditions: names that sound infernal and names that are simply meaningful words. Choose one style or combine them, and generate characters with a past worth hiding.
Infernal-style names use sharp openings and dark, drawn-out endings — sounds like Az, Mal, Vel and -ith, -ax, -ael. They hint at a lineage the character may or may not want to talk about. Separate masculine and feminine banks keep the sound varied, and a neutral option blends both.
The second tradition is the virtue or word name: an ordinary word chosen for what it means, like Ember, Solace, Vesper, Rue or Penance. Many tiefling characters in fiction carry one, either by choice or as a defiant statement. The Both option gives you an infernal given name with a virtue in quotes as a chosen name — a ready-made character hook.
Frequently asked questions
What is a virtue name?
A name that is an ordinary word with a meaning, chosen instead of an infernal name. The idea is that the character defines themselves by a quality rather than by their ancestry.
Can I use these for demons or devils?
Yes. The infernal-style names work well for fiends and cultists, and the virtue names are useful for any character who has taken a symbolic name.
Which option should I pick for a new character?
Try Both. It gives you a name for the character's origins and a name for who they have decided to be.
Are the names original?
They are built from original syllables, and the virtue words are common English words, so you are free to use any of them.
Is this affiliated with Dungeons & Dragons?
No. vRandom is an independent site and is not affiliated with or endorsed by Wizards of the Coast. Names are generated from original word parts, so they work in D&D, Pathfinder, other tabletop games, video games, and fiction alike.