Roll all six ability scores in one go. Each score shows every die rolled, which ones were kept, the final value and its modifier, plus a summary of how strong the set is.
The standard method rolls four six-sided dice and drops the lowest, six times. Choose 3d6 straight for old-school play where scores are lower and more random, or 5d6 keep best three for a more heroic set. Dropped dice are crossed out so you can verify the result.
Modifiers are calculated the usual way: subtract ten, halve, and round down. A score of 8 or 9 is a penalty, 10 or 11 is zero, and 14 or 15 gives +2. The summary tells you the total and the sum of modifiers, which is a quick way to judge a set; many groups allow a reroll for a very weak one.
Once you have scores, give your character a name with the D&D name generator.
Frequently asked questions
What is 4d6 drop lowest?
Roll four d6, discard the lowest die and add the other three. Repeat for each of the six abilities.
Are scores assigned to abilities in order?
This tool lists them in the order Strength to Charisma, but most rules let you rearrange the six numbers however you like.
How are modifiers calculated?
Subtract 10 from the score, divide by 2 and round down.
What is a good set?
A modifier sum of +4 or more is above average. Under +1 is usually a weak set.
Is it fair?
Yes. Every die uses your browser's cryptographically secure random generator.